Descriptions for Autodesk Maya LT 2018
Name: Autodesk Maya LT 2018
Mac Platform: Intel
OS Version: OS X 10.10.5, 10.11.x, 10.12.x
Processor type(s) & speed: 64-bit processor
Web Site: http://www.autodesk.com/products/maya-lt/overview
With several UV improvements and exciting new modeling tool updates, Autodesk® Maya LT® 2018 helps game developers work faster than ever before.
With several UV improvements and exciting new modeling tool updates, Autodesk® Maya LT® 2018 helps game developers work faster than ever before. Modeling, animation, workflows have seen significant improvements that not only help artists work quicker but also help make character creation more enjoyable
Professional Modeling tools
Maya LT users can leverage the familiar and powerful Maya modeling toolset to help rapidly create and edit 3D characters, props, and environments. Modeling has never been easier thanks to the recently integrated NEX custom toolset and efficient
automatic poly-reduction tools that makes creating assets for various screen resolutions a breeze.
Materials and shaders
Maya LT includes ShaderFX, a real-time, node-based editor that enables the rapid creation of gpu accelerated, programmable shaders without requiring manual coding. Shaders can easily be exported as HLSL, GLSL, or CgFX shader programs, then imported into any game engine that supports Microsoft DirectX 11 or OpenGL.
Bring your game characters, props and environments to life with a variety of animation tools based on Autodesk Maya and Autodesk HumanIK inverse kinematic software. Create keyframe animations and editable motion trails/trajectories to fine-tune motion animation directly in the viewport for maximum efficiency.
Utilizing the industry standard FBX file format, Maya LT offers efficient workflows with most major gaming engines including Unity, Unreal and CryEngine. The Microsoft DX11 enabled Viewport 2.0 ensures highly accurate art previews which help minimize round tripping and iteration times.
Neu in Autodesk Maya LT 2018:
- Integrated sculpting tools
- Physically based ShaderFX nodes
- Improved animation tools
- Improved modeling and UV tools
- Viewport Improvements
- File export poly cap increased (up to 100.000 polys)
- General workflow improvements